Noteworthy Projects

Digital Parasite

During a three-month period, I programmed and designed this pipe-based puzzle game in Unity inspired by the video game series Watch Dogs. This project highlights my experience in building complex puzzle systems and designing engaging puzzles with a gradually increasing level of difficulty. Rotate and connect nodes to access gateways and complete puzzles.

Haunted Room

This is an interactive 3D environment that I helped work on with a group of 10 other developers, artists, and designers. The goal was to create a haunted atmospheric room with an interesting story behind it. As a part of the art team, I was tasked with modeling and UV unwrapping various objects such as the old piano and the cozy fireplace. The final product speaks for itself with custom music.

Expedition

Given the task to create a game for the Digital Worlds Institute, I created this 2D adventure platformer inspired by Indiana Jones. The game features combat, puzzle solving, and an interesting narrative through the use of dialogue boxes. I programmed and designed the game within one month. The main gameplay mechanic is teleportation. Teleport your way from one chamber to the next while avoiding enemies.

R. O. O. T. S.

Working in a team of five, I served as designer and programmer for this game. The project goal was to create and upload an original game in under 36 hours for the 2023 Global Game Jam. Together with a level designer, 3D modeler, 2D artist, and sound designer, we created a fun and comedic game about a Roomba that wants to take over the world.

Sollum

This adventure game was developed over 15 weeks with a team of around 30 people. During its development, my primary roles were systems programmer and producer. Working with a large team helped me further develop my communication and collaboration skills. It also gave me insight into managing large teams and keep everyone on the same page.

Interaction Demo

As an attempt to create a fully functioning interaction system, this demo was made to showcase the various mechanics of the system in Unity. I programmed and implemented it using C#, and also modeled, textured, and animated all of the assets within the demo. From opening drawers, to unlocking doors with keys, the system is useful for any first-person game. Objects can be picked up and placed on any flat surface, and the electric scissor lift can be climbed and operated.

“The Backrooms” Short Film

This film was made by a team of 6 people for our Design and Production Studio class. The goal was to attempt to create a short film within a week. After storyboarding the film, we got permission to film in the maintenance tunnels of our university the next evening. Since I was the director and production manager, I was in charge of casting. I sent out a casting call, and held both virtual and in-person interviews for the lead role.